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General protection fault rainbow six vegas 2 steam fix
General protection fault rainbow six vegas 2 steam fix












Why? Because unfortunately, the devs decided for a no item store route, forcing cookiecutter builds. There are skills in this game that are 100% useless and impossible to make viable, unlike other moba games. A clone of this pro, a heavier enforcer version, has almost the same exact weapon but no radial falloff.

#General protection fault rainbow six vegas 2 steam fix pro

For example, there is a stereotypical rocket-launching pro in this game. The developers, for a time decided to make balance changes with consistency between different classes, but this has no longer been the case. The three different commandos have blinds that have different additional effects. Unlike one-dimensional map designs such as featured in Smite or any other MOBA, maps in SMNC are designed with top-level floors, which gives the controlling team massive territorial, shooting, and leveling advantages. In these scenarios, they may indefinitely draw fire from opposing creeps and take no damage. Creeps will get stuck in their pathing and/or walk through walls and/or get stuck. Speaking of AI, it's nonexistent in this game. The only obvious scaling is the introduction of jackbot waves during overtime, which are actually jokes too as they have buggy AI and are just massive walking targets. Since bots/turrets don't scale, they are demolished in mere seconds in late-game. Turrets are weak, and once they have been unshielded by an enemy bot, become cannon fodder. Turrets do not actually defend pros if an enemy player grapples an allied player. Bots start off strong and become completely obsolete. There is almost no scaling to balance the MOBA aspects, which quickly becomes a mere joke as the game progresses. MOBA aspects do not amount to much, and the melding of two categories of games overall makes the game very shallow. With theoretical 100% accuracy, a Gunslinger or any other hero can utterly decimate the other team via the third-person shooter aspect.

general protection fault rainbow six vegas 2 steam fix

One of such pros is called the Gunslinger, a pure DPS pro that belongs in a pure shooter. There are ridiculous out-of-character heroes that do not belong in any genre that involves "MOBA", such as the sharpshooter category, dealing no-falloff damage from any range. Most games just plain snowball due to bad game mechanics and matchmaking.

general protection fault rainbow six vegas 2 steam fix

The 5% of fair or equal games devolve into turtling, shooting the other team as much as possible, and stacking late-game builds unbalancing buffs. Matchmaking is nonexistent and may as well not even be there, as 95% of games will be unfair. Newbies get swept into games with ALL ranges of matchmaking ratings.

general protection fault rainbow six vegas 2 steam fix

SMNC has no tutorial, nor any up-to-date guides. Store items are overpriced for what they're worth. Uber Entertainment has a track record of failing to deliver their promises, starting from maintenance and updating of their first game MNC, with similar unfulfilled promises in SMNC. The playerbase counter is perpetually stuck at 603 players but is actually significantly less (/app/104700). The game's community is nearly nonexistent or the worst band of elitists I have ever seen. Balance gets thrown out the window completely with mandatory late-game builds that force other sets of products out of viability, along with buffs that completely throw off combat triangles with +damage, +health, and +speed. H元 will come by the time the game gets updated. This, along with a bunch of core game mechanics do not even work. If you shoot a low RoF weapon, there's a high chance it will jam and fire off thin air.

general protection fault rainbow six vegas 2 steam fix

Hell, some spells actually propel you further based on ping and framerate. Core game mechanics like shooting, jumping, rolling don't work at all or consistently.












General protection fault rainbow six vegas 2 steam fix